NEWS

VIRTUAL OR AUGMENTED REALITY - THAT IS THE QUESTION

2013-02-13 | Vaclav

I can remember myself as a greasy teenager back in the 90s, watching gaming shows and going through gaming magazines full of promises about virtual reality. I was waiting, daydreaming about fantasy worlds. Dreaming about Neuromancer and all that good cyberpunk stuff... Well, now I should be in the future, in the 21st century, right? Where is my virtual reality? Where is my Matrix?

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Android Gaming: A New Dawn?

2013-02-01 | Vaclav

As a gamer, and Android smartphone user, I couldn’t help but notice the latest developments in the gaming market; read “the Android console market.” Wait... What? Yep, that’s right.Android consoles are coming.

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TurtleStrike Concept Art: An Interview with the Artist

2013-01-22 | Vaclav

Do you like the art style of TurtleStrike? Do you want to know more about the creation of our turtle world? Well, it's your lucky day, because we bring you interview with the mind behind all the glorious concept art for our game – Michal “Rax” Smerda.

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Lessons Learned: First Press Release

2012-12-17 | Robert

We sent out our first PR message a week ago. As almost total newbies with Mobile Games, we read every possible source of information available and prepared ourselves as much as we could. Our PR was a plain text announcement with some screen shots, but without any trailer, and we were previewed on more than 18 websites and three of them were quite big – like gamezebo.com

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TurtleStrike Live Turn-Based Mechanics

2012-12-16 | Vaclav

Turn-based games are about tactical thinking. They're about planning your next move. And they're sometimes about sitting around, waiting for your sloth of an opponent to take their turn… It’s not a problem in single player scenarios – but a real big deal for multiplayer. Mobile matches have to be quick. (more)

Gameplay Theory Talks

2012-12-13 | Robert

In our new game we talk a lot about the amazing gameplay, and that gameplay is our priority. But, for God’s sake, what does it mean? I guess everyone thinks about gameplay differently, some don’t even use the word in the way we do.

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